Gamification in Secondary Science Education: Examining Long-Term Engagement and Conceptual Retention

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Indah Anggraini 1
1Department of Public Policy, Universitas Padjadjaran

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While initial gamified mechanics often spark momentary classroom enthusiasm, their sustained educational value is actively debated. This longitudinal study across four high schools investigates point-based and quest-driven biology learning modules, tracking knowledge retention over nine months.
Section Articles
Pages 70-83
Published 2023-06-30

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